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I have recently been trying to reverse-engineer the file formats used in the game Return Fire, in order to build a map editor.

What is Return Fire?

Return Fire is an addictive capture-the-flag game in which you must use tanks, rocket launchers, helicopters and jeeps to get the other player's flag. It's a lot like the old DOS game Fire Power, if you can remember that one. I have never tried Return Fire 2, I heard it's a great game, but unfortunately it keeps crashing on my pc.

Return Fire can be downloaded from Home of The Underdogs here: Download Return Fire (7MB, music and movies excluded. look below for a full BitTorrent download). Note that if you are running Windows NT, 2000 or XP, you need to set compatibility options to Windows 95 and 256 colors.

 

File formats :

RFA (Return Fire Art) files are just BMPs with changed extensions.

SDT files are WAV files with changed extensions.

ART.CAR is a huge uncompressed archive of bitmaps. I wrote a program to extract them. Thanks to Mindless for helping me out with the palette!

For the RFM (Return Fire Map) files, I've created a Binary Template. It can be read by 010 Editor, and I think Hex Workshop supports it too. Ofcourse you can also read it using a text editor, it looks just like a normal C file.

 

Downloads

Return Fire, No music/movies (7MB)
Return Fire, Full game torrent (180MB)
UnCAR, Program to exrtract bitmaps from ART.CAR (70kB)
ART.CAR (160kB)
RFM Binary Template (2kB)
Return Fire Art, All art files in one package in PNG format (300kB)

 

A little teaser :)

RFMedit screenshot

 

- ikkejw